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Thursday, September 23, 2010

Retro(game)spective - Chester Cheetah: Too Cool to Fool

Retro(game)spective

Every day Ben “Ben Pack” Pack or one of his brave compatriots will play a retro game, and break it down for you. That’s right, every day. To complain about us eventually missing a day or suggest your own, go ahead and comment below the article, or email us at retrogamefunclub@gmail.com

9/23/2010

The Game: Chester Cheetah: Too Cool to Fool

Spoiler alert: this game sucks.

Release Year: 1992

Skewes: SNES

So what’s it like: Advergames: games that either feature a mascot or a product from a company. Usually, they aren’t great, or even good. “Chester Cheetah: Too Cool to Fool” is no exception.

That's one cool cat. Get it?

You play as Cheetos mascot Chester Cheeta, who must do something to get something… I don’t really remember the story. I’ll let the following picture speak for itself.

Nothing I write here would be funnier than this.

The game is a typical platformer. You jump on enemies to kill them, collect symbols to get extra lives, jump over dangerous hazards like… water. The main problem is the controls are some of the worst ever on the console. Everything moves super slow. Jumping then moving in air provides little actual movement, so you’re screwed if you’re close to hitting something. There are levels where you have to swing on vines, but to catch them you have to press up at the exact moment where you are touching the vine, which can be very hard. To put it simply, it sucks.

Mr. Cheetah is tripping balls.

Should you go back: No. Nobody should, or ever should have play/played this game. You are a terrible person if you like it, or a fool if you liked it back then (like me).

Should this game be remade: Yes. Just kidding, eff that.

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