Retro(game)spective
Every day Ben “Ben Pack” Pack or one of his brave compatriots will play a retro game, and break it down for you. That’s right, every day. To complain about us eventually missing a day or suggest your own, go ahead and comment below the article, or email us at retrogamefunclub@gmail.com.
9/29/2010
The Game: Fire Emblem: The Sacred Stones
Release Year: 2004
Skewes: Gameboy Advance
So what’s it like: The oldest game I’ve done so far, “Fire Emblem: The Sacred Stones” is the second Fire Emblem game to be released in North America. The series is one that holds much revere with fans of turn-based RPGs. The game plays from an overmap view where the player, a mysterious commander with an unknown past, must command units to take care of all enemies.
What makes the game unique are two key features. The first is what they call the weapon triangle. There are three different weapon types, each with many different styles. There are lances, axes, and swords. It’s like rock-paper-scissors where lances beat swords, swords beat axes and axes beat lances.
Another mechanic, unique to games in general, is that if any of your characters (aside from your main character) die, they are dead. Forever. You can restart the missions if you want to keep your party alive, but this makes the player focus a lot more on really thinking out your moves and gives you more of an attachment to your characters.
If you are a perfectionist, this can drive you crazy. But other than that, the game is solid all around, a little hard which is just what you want out of a game like this.
Should you go back: Yes. Maybe you can download it in the newly announced Virtual Console for the 3DS.
Should this game be remade: No, because they are still making new games. A portable edition of the game would be nice… again maybe for the 3DS.
No comments:
Post a Comment