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Sunday, September 26, 2010

Retro(game)spectives - X-Men 2: Clone Wars

Retro(game)spective

Every day Ben “Ben Pack” Pack or one of his brave compatriots will play a retro game, and break it down for you. That’s right, every day. To complain about us eventually missing a day or suggest your own, go ahead and comment below the article, or email us at retrogamefunclub@gmail.com

9/25/2010

The Game: X-Men 2: Clone Wars

The X-men: Fighting generic technological backgrounds since 1995.

Release Year: 1995

Skewes: Mega Drive/Genesis

So what’s it like: “X-Men 2: Clone Wars” is a side-scrolling action platformer for the Sega Genesis. Having nothing to do with any Star Wars animated television series’, The game, the second in the series for the Genesis, puts you in the role of one of the X-Men who must beat up some ninjas or things. You are trying to take out some alien race, so sure enough to preserve the dominance of mutants, Magneto joins your team. You can choose him or one of several other X-Men.

Cyclops is a dick.

The gameplay is pretty standard. You move around the stages using basic attacks and mutant powers, some of which can be powered up. Each X-Man has a different power, ranging from Beast’s ground pound, to Cyclops’ optic blast. The game isn’t that interesting, but has an interesting, darker art style.
I'm pretty sure I shouldn't cut this big nuclear thing with my sword...

Should you go back: No. Aside from an interesting style, not much is there to back it up in the way of gameplay.


Oh no! That shitty robot from Star Wars Episode Vi is killing Beast!

Should this game be remade: Yes, sort of. A new X-Men game could be good. Not since the isometric views

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